--- Commission Information ---
Scroll down for References images
-Note that some may be NSFW-


Check my Discord for commission pings

I focus mostly on Skin mods - tattoos, scars, freckles, moles and other cool anomalies on the skin.
This can be either on the body or on the face.
Male, female and everything in-between accepted - as long as it has the correct permissions.
I only work on The Body & Bibo+ by Tsar and Illy & HR3 by Rayrei
Please consider supporting these creators.


★ Scars -I specialize, and enjoy, more 'semi realistic' scarring, than anime/manga style - but happy to take on anything.
I use real life reverences of different types of scars - from atrophic, keloid, hypertrophic and contracture - and interpreting them to suit the style of the game.
More 'over the top, anime like' im willing to do, also, but any anime references are very helpful as they don't behave or 'work' like realistic ones do. It often does not translate well in 3D on a realistic body.
If you dont have personal art pieces of your character, then I usually give a blank template for yourself to draw on, to give me more precise detail of what you'd like the finished skin to look like.
★ Tattoos-
Have realistic expectations - I am not a miracle worker. Im not prepared to hand draw full tattoos. I just dont have time for that. Please give me as many picture references as you can to be applied onto your character, or at least a good idea so I may find one myself. While some tattoo mods out there are unrealistically vibrant at times - I aim to make it look as realistically applied to the skin as possible.
If you are looking for something entirely custom and drawn from scratch, then its best to reach out to others.
★Freckles & Moles -
Using a blank template, describing or providing references of where you'd like them to be applied, colouring, how soft or heavy you want them ect.
★Other cool anomalies -
Always willing to hear ideas. Tempered flame scars was never in my mind, but when the client came at me with the idea of 'scars from being hit by magic', I had to improvise! Sometimes stuff happens and sometimes good things come out of it. Im open.
★Skin 'overlays' & changes to Body Hair -
As seen in my screenshot packs, I can create dirt, grime, blood, wounds, bandages etc for skin commissions, if you have something specific in mind.
Also any changes to Body Hair, if any.
★Gear Mashups -
I can mash up max 4 pieces of gear together, on any gear slot (Eg: 4 body pieces, 4 ear pieces ect). You will need to tell me what gear you'd like mashed together. Be open minded as some things that would look good on paper do not always work in practice.
Can also be fitted to a choice of body (except those that are centred around unrealistic/overly large body parts/shapes)




Pricing


★ Skins - Face or Body

Depending on the level of work, detail and time it takes to finish then price can vary from $15-60+
Any additional 'overlays' (as seen in my screenshot packs blood/dirt/bandage, bruises ect) $3-5+ each depending on the detail.
3 free changes allowed once the skin is finished - I will keep you updated throughout the process to allow chances for changes.
A body template will be provided for you to draw on and give me the best example of what you are looking for, if you lack any artwork/references of what you want.
Note - If you are seeking scars, best results come from designs that are smaller. The bigger/wider the scar is, the less detail it will have and the more awkward it will look.
Base skin will be supplied, as well as transparent overlays so you can put your commission on top of any future skins should you change.
It would be helpful for you to provide the skin tone you use for your character, as well as the race, as skintone varies from race to race.
This will allow me to make scars that suit your characters skin tone better.


★Gear Mashups/Combining pieces

Price - this can vary on how complex the job is but the following is a guess..
2 items - $10
3 items- $13
4 items - $15
This will include being upscaled to the Bibo+/TBSE body of your choosing.


Please note-

★I do not work on the T&F3 body. The creator also does not allow private commissions.
★Skin mods will warp on larger body sizes, as body parts were not intended to be that size for the texture.
★I do not upscale or gear mashup to 'fetish body' sizes. Im afraid im just not prepared to take extra time to make clothes fit inflated breasts, butt and thighs.
★If I feel your request is too complex, or will take me more time, I may decline. As the time it will take could exceed what im happy to charge.

Tutorials & Tips

All these quick tutorials use Pixlr.com, but the
buttons/icons used are almost the same as Photoshop or Gimp, so the same steps can be used for other programs.
Update- Seems that Pixlr has (as of 3rd Feb 2023) included a feature where you can save your project as a .png only twice a day, when it used to be unlimited. This was not the case when I started making these tutorials. It can be changed back to unlimited for a small fee.
While this is abit shitty, you can still save your textures twice per day for free.
Its still an easy, accessible alternative to Photoshop, but keep it in mind.

Asym Facial Scars Kit

How to use Facial scar kit with
pixlr.com

Pixlr is free and easy to use with making skins with overlays, as only basic layering and resizing tools are needed.
No download necessary!
!! Recently Pixlr has put a limit on non subscribed users to save your project twice per day. Luckly we'll be creating two textures so it should fit into this limitation nicely.
But keep it in mind. !!

You can also use the .PSD file included in Photoshop, or GIMP.

Click the tutorial images to enlarge them

Extra challenge-
Take a shot every time you read 'Diffuse' and 'Normal', if you promise not to sue me.


Whats inside the folders?

The mod is intended to be used to make your own Face skin.
You will need to have Asym Faces installed to use this. All current avaliable Races/Genders is all listed on Spiswel's Kofi.
Please consider supporting this creator.
The scar options are all drawn by hand, and are placed very similarly to the scar options in game for each, and every face from every race, complied together.This does not effect vanilla scars.
You will need to turn off your characters vanilla scar options in Anamesis.
All features are separated by folder, and each has a number of options -'Default' is just in the middle.
Not too dark, not too light, and not too deep.
'Aged' is lighter in colour to simulate it being aged,
and healed over time.
'Darker' has the colour intensified for a fresher,
or gnarlier looking scar.
_
_

Note- Not all options/colours will look good for every skin tone Experiment and play with the options to get the results you want.


First -
Getting the base skin

We need the Diffuse and Normal textures of the face you intend to use. They are included in the mod folder, or alternatively, you can get the full texture zip folder from Spiswel's Asym faces mod.
They are listed at Spiswel's Kofi.
Please consider supporting them for their work.

We'll be working with both of these.The Scar Diffuses will be the color of the scar
The Normal will dictate the depth of the scar


Setting up the file

Now to head to your photo editing program.
I'll be using Pixlr for this, but it will be the same steps for almost any editor.


Adding your options

Now we have it set up, you can start adding your desired options to it.

Note- If you have uploaded an overlay, but it has not appeared, it may need resizing. All overlays have been marked in the corners, to match with the corners of the project, so it will fit as intended.

Keep adding options until you are happy with the result!


Make it yours! Editing the overlays

Heres a few tips to help customise your new face even further.Moving scars around the face -

But what about if the scar is too big/small, or not in the place you want it to be?

Note - I have not found an easy way of rotating both assets at once using Pixlr. You can select one of the overlay layers, click 'Edit' and 'Free Transform' to rotate it. You could move both into a position you are happy with, and rotate one at a time, making sure the Diffuse and Normal line up, or select a scar already at the orientation you want and move that.Photoshop/GIMP users will not have this problem. Selecting both layers will allow free movement and rotation.


These overlays can also be color edited!>I highly encourage this step!<The colour of the scars can often vary on the skin tone of your character, and it will depend on what kind of effect/style you want.This is especially the case when using the 'Aged' scar option, as it may appear too light on some, or be so like the skin colour it may not seem to appear at all.You can change the colour of any overlay to your choosing to match with your character the best.You may need to test your skin multiple times to get it right.

Another easy way to intensify a colour is to simply duplicate the layer. With the layer selected, press this double square box at the bottom of the layer box to duplicate it.

Or for the opposite -
Easy way to dull the intensity of the colour is to lower the opacity.

Tip-Consider dulling the colour for a more realistic, subtle look

Once you are finished, its time to save. You will need to save both textures separately.Click 'File' and 'Save'.Have 'Diffuse' or 'Normal' in the name so you know which one is which.


Installing

You can install this via Textools or Penumbra.Note - Textools will apply it to every player character and NPC that shares the same face.Penumbra will apply it to only your character, or a character of your choosing

Textools -

Log in and see your new work applied to that face.You can also create a .ttmp file for Penumbra, or sharing.
Please follow this tutorial

Penumbra -

There is literally no better explanation I can give that this website doesn't do better.
reniguide.info/#loosefiles

You will need the texture paths. They will be different than the ones supplied in the above tutorial because it applies to vanilla only.The correct file paths for your faces will be in the downloaded mod folder under the .txt file - PenumbraPaths(race name)


Enjoy!

See the fruits of your work.Take a new bunch of Gposes or go back to editing if things aren't how you imagined.

Best effects come with stratigic lighting, as the faux depth from the Normal texture is light acctivated. Some filters will dull, or intensify the effect.

Happy creating!

Rapscallion - Beard & Stubble overlays

The mod is ready to use with the included .ttmp file that can be installed directly into Penumbra, or Textools,
or manually installed with the raw files.
No futher steps needed!
This guide will cover the basic steps of editing these overlays for a custom texture, and how to install it._

How to use the beard overlays with
pixlr.com

Pixlr is free and easy to use with making skins with overlays, as only basic layering and resizing tools are needed.
No download necessary!
!! Recently Pixlr has put a limit on non subscribed users to save your project twice per day. Luckly we'll be creating two textures so it should fit into this limitation nicely.
But keep it in mind. !!

You can also use Photoshop, or GIMP with the same steps

Click the tutorial images to enlarge them

Extra challenge-
Take a shot every time you read 'Diffuse' and 'Normal', if you promise not to sue me.


Whats inside the folders?

★ .ttmp for easy install★ Raw textures with each beard option is also supplied for manual install. You can upload them into Textools, or use the texture paths provided to install them in Penumbra.★ Transparent overlays
If you have a custom face texture (commission, make up ect) then you will need to use the overlays provided, to get the beard into your texture.
Black markers are place in each corner of the overlay image to make sure it fits onto the face texture correctly. If they interfere with visible parts of the texture, erase them.
You will also need these if you are seeking to add them onto asym face textures. Texture paths for Asym faces have also been included in the texture path file.★ Blank raw Vanilla face textures
Just in case they are needed, if you have other overlays to add onto a fresh face. They have been run through an enhancement AI and finished by hand.
-


Start -
Your base skin

You will need your desired Vanilla Diffuse face texture, this could be a blank one, or a commissioned one, or a make up you've downloaded.Most make ups do not come with a Normal texture, but it will be supplied in the folders marked 'Raw Textures'.
You will need this too to give the beard a subtle 3D effect, but this is an optional step.


Setting up the file

Now to head to your photo editing program.
I'll be using Pixlr for this, but it will be the same steps for almost any editor.


Adding the overlays

Now we have it set up, you can start adding your desired options to it.

Click save, make sure 'Diffuse' and 'Normal' is in the name of each texture, so you can tell them apart.

Keep adding options until you are happy with the result!


Make it yours! Editing the overlays

Heres a few tips to help customise even further-

You can leave as is, or for a more realistic look you can erase where the mark is, to simulate it effecting the hair follicles. (ie: scar tissue)

Note -You will need to do the same with the normal overlay for it to match. This doesnt have to be 100% perfect


These overlays can also be color edited!The default colour for the beard is a shade of black. Facial hair is often a darker shade than the hair on the head.But if you'd like it to be a closer shade to your characters hair colour, we can change it here.Note: This may not look good for more unnatural shades.


Converting to ASym textures

You will need your Asym textures, if you have a custom texture one, working from scratch, and have Asym faces installed.You can find the mod, and the blank textures here - Spiswel's Kofi.
Blank textures, if needed, will be in the texture folder within the download link for Asym Faces.

Save this and use the Penumbra file paths included to install in Penumbra, or upload into Textools.Note-
If you are planning on, or currently using other overlays, be concious of the order they go in.
Eg: Freckles would go under the beard layer as they will appear under facial hair.
Scars may go above the beard to simulate injury to the area.


Installing

If you haven't edited any of the textures, you can install via the .ttmp in Penumbra or Textools.If you have edited the files and now have loose textures -You can install this via Textools or Penumbra.Note - Textools will apply it to every player character and NPC that shares the same face.Penumbra will apply it to only your character, or a character of your choosing

Textools -

Log in and see your new work applied to that face.You can also create a .ttmp file for Penumbra, or sharing.
Please follow this tutorial

Penumbra -

There is literally no better explanation I can give that this website doesn't do better.
reniguide.info/#loosefiles

You will need the texture paths.
The correct file paths for your faces will be in the downloaded mod folder under the .txt file - PenumbraPaths(race name)
You are now done!
Enjoy the fruits of your work

How to use Overlays

This guide uses Scar overlays, but the same steps work for any overlays - tattoo, burns, blood textures ect.This guide will cover the basic steps of editing these overlays for a custom texture, and how to install it.

How to use any of my scar mods with
pixlr.com

Pixlr is free and easy to use with making skins with overlays, as only basic layering and resizing tools are needed.
No download necessary!
!! Recently Pixlr has put a limit on non subscribed users to save your project twice per day. Luckly we'll be creating two textures so it should fit into this limitation nicely.
But keep it in mind. !!

Click the tutorial images to enlarge them

Extra challenge-
Take a shot every time you read 'Diffuse' and 'Normal', if you promise not to sue me.


Whats inside the folders?

★ .ttmp for easy install★ Raw textures with each body texture option is also supplied for manual install. You can upload them into Textools, or use the texture paths provided to install them in Penumbra with no issues.★ Transparent overlays
If you have a custom skin texture (commission, tattoo, freckles ect) then you will need to use the overlays provided, to get the scars onto your texture.
Black markers are place in each corner of the overlay image to make sure it fits onto the body texture correctly.
-


Start -
Your base skin

You will need your desired body texture, this could be a blank one (you can get these in the download folder of Bibo+ or TBSE at their source link), or a commissioned one, or a tattoo/scales you've downloaded ect.You will need the Diffuse & Normal Textures for this.


Setting up the file

Now to head to your photo editing program.
I'll be using Pixlr for this, but it will be the same steps for almost any editor.

This works exactly the same for both Bibo+ & TBSE
Im using a blank skin, but if yours is pre customised, then you will use that instead.
If you need to source the blank .png to use, then you will need to go to the original body creators download page for the body you're using. In the same folders as the ttmp, should be a collection of blank textures.

Now the file is set up to add the overlays


Adding the overlays

Now we have it set up, you can start adding your overlay to it.

Your textures are finished!
Yes it was that easy.
Here you can add more overlays if you have them - either
from my packs or another modders.
Just follow the same steps of copy and pasting them over.
Make sure your overlay texture matches the texture type.
(ie: Use a Smooth overlay with the Smooth Texture, or 'Hunk' overlay with the 'Hunk' texture) otherwise there will be noticeable inconsistences.

Save once you are finished as a .png via
File > Save
You can also save it as a .pxz which will allow you to open the document in Pixlr again should you wish to edit it in the future.
Make sure you save both the Diffuse and Normal. You will need both for the correct effect.


Make it yours! Editing the overlays

Heres a few tips to help customise even further-

Removing features -


Altering the colour

Making the colour deeper -

If the colour isn't deep enough for you, or maybe you want it lighter - theres a few easy changes you can make

Making the colour lighter -

If the colour is abit too strong, you can lighten it in much the same way.
Sometimes a lighter colour will look better on darker skin tones, while darker looks better on lighter. Experiment and see what works best for your character


TBSE - Adding/editing body hair

Installed body hair in TBSE uses the specular texture to make body hair the same colour as your characters hair colour.Simply copy and paste the body hair overlay onto your texture, as you did with scars.
The Diffuse should be white - this is because it can take on colour in game the best.
You can do the same with the normal overlay, onto the normal texture for a slight 3D effect, if wanted.You will need to install an extra texture for this to work. Along with the raw body hair files should be a 'Multi'. It will appear mostly orange. Install the corresponding multi with the body hair option you used. Penumbra codes will be included in the files.
_
_
However, if you wish to edit the body hair layer you will need to do a few extra steps. If you erase hair from the overlay, it will still show in game due to the Multi texture. You can edit this Multi texture, but you will require Photoshop, or knowing your way around GIMP to have access to the colour channels.
But, an easier way of doing this is to simply edit the diffuse overlay to be the colour you want it to be in game!

A quick google search for 'FFXIV Hair colour chart' will bring up the image for exact colour matching, but you can go free style.Simply use Windows 'Snipping Tool', drag the box over it to screenshot the image and paste it into your Pixlr project.

If you have removed any body hair, you will need to remove the same on the Normal overlay as well to match.You will need to install the blank Multi texture along with this, or have TBSE set to V0 body hair. Either should work to get the correct effect.(All credit to Tsar for Body hair textures, ive only put them in the files of my TBSE mods for easier access for those that do not have/use Photoshop/GIMP)


Installing

If you haven't edited any of the textures, you can install via the .ttmp in Penumbra or Textools.If you have edited the files and now have loose textures -You can install this via Textools or Penumbra.Note - Textools will apply it to every player character and NPC that shares the same face.Penumbra will apply it to only your character, or a character of your choosing

Textools -

Log in and see your new work applied to that Race/Gender!You can also create a .ttmp file for Penumbra, or sharing.
Please follow this tutorial

Penumbra -

There is literally no better explanation I can give that this website doesn't do better.
reniguide.info/#loosefiles

You will need the texture paths.
The correct file paths for your body will be in the downloaded mod folder under the .txt file - PenumbraPaths(race name)
You are now done!
Enjoy the fruits of your work

Scorched - Burn kit

This guide will cover the basic steps of how to use the PSD file editing to create a custom texture, and how to install it.

This guide uses Photoshop/GIMP

While my guides usually use website programs to easily achieve custom textures without download, this pack requires either Photoshop or GIMP (or any other program that can use PSD files).
This is because it was easier to have this as a 'click to enable' kit rather than having you copy and paste a bunch of transparent textures and apply correct blending options.
GIMP is a free download.This tutorial uses TBSE textures but it will work the same with Bibo.

Click the tutorial images to enlarge them

Extra challenge-
Take a shot every time you read 'Diffuse' and 'Normal', if you promise not to sue me.


Whats inside the folders?

★ .ttmp for easy install of 5 pre designs in all options★ Raw body textures included (if you don't already have a custom skin texture)★ 3 PSD files for TBSE Mid/Highlander & AuRa bodies.
Note - this uses Vanilla scales only. Wont be compatiable with anyones custom scales without alot of editing that you'll have to do yourself.
-


Start -
Your base skin

The Diffuse textures will be in the Diffuse PSD and Normal textures will be in the Normal PSD respectively. We will need both for this.


Setting up the file

Open the PSD files in your chosen software.
At the bottom of the 'Layers' box will be your base textures.
Races have their own Diffuse texture that matches with the facial skin tone. Make sure you are using the correct diffuse.Midlander also covers Miqo'te & Elezen.
Viera has their own paler tone.
AuRa have their own grayer tone - (Except for FemAuRa Xaela whom uses the same as standard Bibo)

I'll use Midlander for this example but it is the same for all.Each 'Burns' folder contains 33 options (28 body placements and 5 predesigns). They are all hidden by default.To make them visible click the 'Eye box' next to the folder name, open the folder by clicking the arrow next to the folder icon and each option will unfurl.


Choosing your options

Now we can start building your custom burn skin.*If you already have a custom skin, now is the time to import it into the file. Make sure it is the bottom most layer like the other diffuses.Every option is labled by body part. You can view them by pressing the 'Eye box', and pressing it again to hide it.

Click as many body part options as you wish. They will all work together - however I recommend to use only one 'level' as they have stark contrasts in colour that may not blend well.
Though it is entirely possibly to have, for example, the left arm using the 'healed' options and have the right leg using the 'Deeper' options to show an old healed injury and a new one.

Body part options that have 'Wrap/Whole' on it wraps around the body part as a whole instead of using the two 'inside and outside' textures to get the same effect.You should now notice that all options show on only one side of the body.

Once you are happy with your layout, its now time to save your new Diffuse.
Photoshop - Click 'File' > 'Save-As' > Press the 'Save as type' drop down and select '.PNG' > Save it to somewhere easily accessible.
GIMP - Click 'File' > 'Export-as' > Click the plus icon next to 'Select file by type' and scroll down to '.PNG' > Save it to somewhere easily accessible.Save the PSD file now as well if you'd like, for easy refer back to if you ever need to make changes.
Don't close the Diffuse file yet.
Now its time to open the 'Normal PSD' file

Save your texture as you did with your Diffuse/Skin texture and we are done!

Your textures are finished!
Yes it was that easy.
Here you can add more overlays if you have them - either
from my packs or another modders (Scars, Tattoos ect)
Depending on what they are, they will need to be layered above or below the burns.
If they are tattoos, layer them below the burns as if they are damaged by the injury.
If they are scars, you may want to consider layering them above the burns so they are not lost under the burn texture.


Aura options

AuRa are built with the same steps as above, but have an extra options.
NOTE- This only supports vanilla scale shapes.
If you have custom coloured scales, replace the Base Diffuse with your recolour scales Diffuse, or if you have transparent overlays of them, replace the 'Raen/Xaela Scales' layers - but do not change the layer order.

You can save and use this as is. The scales will remain clean of burns and the skin will only be injured around them.However, I've included scale damage options for Raen & Xaela. They were designed with their respective colours in mind, so the Raen option will not work on Xaela ect. Results will vary on recolours.Both feature discolouration as if the scales never fully healed, but still be 'flashy' enough to show in Gpose.

Once you are happy with your layout, its now time to save your new Diffuse.
Photoshop - Click 'File' > 'Save-As' > Press the 'Save as type' drop down and select '.PNG' > Save it to somewhere easily accessible.
GIMP - Click 'File' > 'Export-as' > Click the plus icon next to 'Select file by type' and scroll down to '.PNG' > Save it to somewhere easily accessible.Save the PSD file now as well if you'd like, for easy refer back to if you ever need to make changes.
Don't close the Diffuse file yet.
Now its time to open the 'Normal PSD' file

Save your texture as you did with your Diffuse/Skin texture and we are done!

Your textures are finished!


Tips - Editing & further customising

There are a few other ways to customise this pack to your liking.

You may want to consider customising the colour like this depending on the effect you wish to achieve, or for it to match your character's skin tone better.You can also play around with the brightness and contrast of the layer to change the saturation.
You will have to remember the exact values to apply it to every layer you have visble for it all to flow and match.

For TBSE - you can certainly add your body hair layer in here too. This is better explained here in the 'How to use Overlays' tutorial.


Installing

You can install this via Textools or Penumbra.Penumbra will apply it to only your character, or a character of your choosing.Textools will apply to every character of that race/gender

Textools -

Log in and see your new work applied to that Race/Gender!You can also create a .ttmp file for Penumbra, or sharing.
Please follow this tutorial

Penumbra -

There is literally no better explanation I can give that this website doesn't do better.
reniguide.info/#loosefiles

You will need the texture paths.
The correct file paths for your body will be in the downloaded mod folder under the .txt file - PenumbraPaths(race name)
You are now done!
Enjoy the fruits of your work